Eat3D - ZBrush 4 Character Production Volume 1
Time : 1h 30m | Size : 1.04 GB | Project Files : Included | Software Used : | ZBrush,Photoshop
با سلام
در این پکت Michael Pavlovich شروع به ساخت کاراکتر کرده و پس از اتمام این کاراکتر لباس و لوازم شخص را نیز طراحی می کند. Michael ابتدا شروع به ساخت بیس بدن می کند بدون طراحی لباس ، وقتی کار بیس بدن تمام شد با دوباره توپولوژینگ بیس شروع به درست کردن جزئیات می کند. در گام بعدی بعد از اینکه کار جزئیات بدن تمام شد Michael طراحی لباس و لوازم مورد نیاز برای کاراکتر را آغاز می کند پس از اتمام این مرحله با استفاده از الیاف مورد نظر برای این شخصیت موی مناسب را قرار می دهد.
مشاهده توضیحاتــ انگلیسی
In this DVD, Michael Pavlovich starts from scratch with zspheres and creates an entire character with clothing and accessories in ZBrush 4. Michaels starts off by creating the base mesh and then sculpts out the entire body without cloths. He then goes through re-topologizing the body and the re-projecting the details. Next, Michael sculpts the fine details and then polypaints the entire body to a production finish. Once the body is done, he then creates all of the clothing and accessories, starting in Maya, then detailing and painting them in ZBrush. As a bonus, he also gives an overview of Fibers and how to use them to add hair to your character. Finally, he shows his render and compositing settings used in this DVD cover. This DVD is an amazing resource for those looking to create their own characters in ZBrush using many of the latest tools and features. About the Instructor: Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. Michael is currently a senior artist at Certain Affinity in Austin, TX.